Installation and details: evdevhook Phones/Tablets that include a gyroscope
This also means ever-expanding list of supported devices as drivers for them become available. Since Linux allows its drivers to expose motion data to userspace, it is possible to read it from such modern drivers for multiple devices. Linux: joycond-cemuhook or see section "Various controllers on Linux" Installation and details: Motion Control Guide Nintendo Switch Controllers Linux Alternative: linuxmotehook Steam Controller It may also run on Linux with wineconsole if. This is necessary for games that absolutely require a Wiimote.ģrd Party Alternative for Wiimotes (MotionPlus model) Motion for the emulated Wiimote Controller API option should be supported (or should be supported eventually) out of the box when the Wiimote API is used with a real Wiimote in Cemu's input options. Motion via the native support of Wiimotes (MotionPlus model) Linux: ds4drv-cemuhook (rumble should also work with wine's xinput emulation by enabling it in cemu's options) or see section "Various controllers on Linux " Note: This is a very feature-rich solution because the device also includes a touchpad which can be very useful at games that do heavy usage of the GamePad touchscreen (e.g. The following solutions are full-motion because they provide a 3-axis gyroscope and 3-axis accelerometer. The Wiimote Controller API should still be fine, however. Note: Cemu's DSUClient API option should not yet be used due to some inconsistencies. In order to have that in Cemu we can:Ī) Use a UDP-based motion server application to send the motion data of a real motion-support controller (that Cemuhook's GamePad Motion Source API listens to.)ī) Use the emulated Wiimote Controller API in Cemu's Input Menu in combination with a real Wiimote (MotionPlus model.)Ĭ) Use a hacky workaround that involves right-click & dragging within the Cemu window, which isn't recommended if it can be avoided.Ĭemu 1.18.0 or later supports the Cemuhook motion API natively (Input Options > API > DSUClient) and it also adds native motion for the emulated Wiimote Controller API. The Wii U provides motion data to games either with the Wii U GamePad or a Wiimote (MotionPlus model). 4.3 Xbox controllers / Analog Stick motion emulation.4.1 Phones/Tablets that don't even have a magnetometer.3.2 Phones/Tablets that have a magnetometer instead of a gyroscope.3 Full-motion Solutions with Limitations.2.7 Phones/Tablets that include a gyroscope.2.3 3rd Party Alternative for Wiimotes (MotionPlus model).2.2 Motion via the native support of Wiimotes (MotionPlus model).2.1 DualShock 4 (DS4) or DualSense (DS5).
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